Distinguish surviving the present group from completing the whole defense.
Read the finite objective
Stickman Shooter 2 asks you to defend a fort until the last wave. That wording gives the defense an endpoint, but it does not reveal the number of groups or how the interface marks them. Look for the actual objective display before interpreting a quiet screen as completion. An absence of visible attackers can mean several things; only the game's own feedback confirms what stage has ended.
Reset without assuming a pause
When the displayed situation changes, briefly check the fort and the next visible approach. Avoid continuing to watch an empty area solely because the previous group arrived there. This is an attention habit, not a claim that enemies alternate sides or follow a fixed schedule. Keep using the game's active instructions; the description does not promise a safe interval in which to stop responding.
Record a clear endpoint
At the end of an attempt, distinguish the feedback you actually saw: a completed objective, a failed defense, or an interrupted session. Those outcomes answer different questions. Merely lasting longer does not establish that the final wave was reached. If you revisit the game, one useful personal aim is to recognize each displayed transition more clearly. The listing supplies no wave map, timer or verified enemy roster, so this note offers a way to track attention and completion rather than a sequence of battle commands.